4 December 2018

Minor: UV Mapping 2

I have made some changes to the UVs.


  1. Hi Ellie. I think you could use the UV space a little better. Don't be afraid to rotate things. Empty space equals wasted memory and scaling things so small (like the head) means low resolution. In the case of the head, if you use a 4096x4096 map its only getting a third of the pixels. That's just over 1300x1300 for a major detail. There is a lot of empty space in your map (hole in the middle for example), try to use as much of it as you can. Even if you're using a Toon shader you want to be able to show an employer you know what you're doing.