9 December 2018

Minor: Skinning Progress

I have begun skinning my character. I have built a ribbon spine and a skeleton, and bound the mesh. I have completed the initial weight grouping and blended the upper body. I have included a video of my progress on the upper body. I am happy with it but plan to come back to it with fresh eyes and see if I need to do more blending.


As I have modelled individual toes, I have built a joint chain for them similar to the fingers. I decided to use one less joint for the toes than fingers, as this fits the amount of geometry in them and I won't need as much detailed movement in the feet as in the hands.



5 December 2018

Toolkit 3: Speed Posing 7 + 8 + 9

7

5 minute pose

Reference

Adjustments

8

5 minute pose

Reference

9

5 minute pose

Reference

Adjustments

Minor: UV Mapping 3

I have further edited the UVs to make better use of the space.




4 December 2018

Minor: UV Mapping 2

I have made some changes to the UVs.





3 December 2018

Minor: UV Mapping

I've laid out the UVs for my character.