I am pleased with how my film is progressing - I can see the path from my current position to my complete film. I have found some parts of this project very challenging - particularly with getting the flow of my film set.
My abilities in Maya have improved a lot this past term. I know that I have been slow, but I can feel myself speeding up and I am pleased with what I have made. I have been able to successfully translate my drawings into 3D, my model looks the way I want it to and the texturing has really helped bring my character to life. Figuring out the toon shader for my model was tricky but rewarding and my confidence in terms of using my knowledge of Maya and figuring out problems has grown a lot.
I am aware that I have not completed all of the things that I set out the finish for this submission. I had intended to complete a pre-viz and the facial rig for my character. At one point I considered creating rubber hose rig in addition to the main one. After changing my audio and rethinking my film, I realised that I didn't wouldn't need this.
I have found developing my story to be the most challenging aspect of this project. Even though I was pleased with my output from Premise, I struggled with taking it further. I haven't made a pre-viz, and I will need to do this quickly and effectively to create my film, but I have made some steps towards it.
After many attempts, I am much happier with my new audio. Having started to experiment with combining 2D and 3D, I now know what I want for this film. My 2D effects concept shows how I plan to use 2D animated backgrounds and character animation to show feelings, without needing to make physical changes to my character's body. I will continue to build on this and link in the animated textures I have been experimenting with in Maya. Working across different software and with elements such as displacement maps, that don't show until rendered, has meant I need to keep a strong image in my mind of how things will work together. It is exciting to see the results of this begin to appear. As I have not finished my pre-viz, I have also not made a shot list or reached out to a composer.
At some points in this project I struggled with knowing and committing to what I wanted and needed to do to make this film work. I didn't stick very well to my schedule and I spent too much time on things that I already knew how I wanted, rather than on the harder task of pushing new ideas.
I am pleased with the work I have completed, though I wish I had done more. I had expected to become better at working in Maya but was still unsure how well I would be able to deal with the technical challenges - I remember being frustrated in the past at not being able to realise my concepts in 3D. Throughout this project I could feel my 3D skills improving as they were tested and I am excited to continue producing this film and learn more as I do.