Showing posts with label UV Maps. Show all posts
Showing posts with label UV Maps. Show all posts

5 December 2018

Minor: UV Mapping 3

I have further edited the UVs to make better use of the space.




4 December 2018

Minor: UV Mapping 2

I have made some changes to the UVs.





3 December 2018

Minor: UV Mapping

I've laid out the UVs for my character.




9 January 2017

WIM: UV Maps and Texture Maps 2

Greenhouse


Greenhouse Doors

Greenhouse Door Frames

 Building 1 


Building 1 Window Frames


Building 1 Windows


Building 2


Building 2 Windows


Paths


Inner Train Line and Supports


Outer Train Line


Ground Plane


Matte Painting


In future I plan to fit my textures more efficiently by combining them in the same UV Map for painting. For example, I could have fit the paths and the greenhouse doors into the same map for exporting in the same way I did the train line and supports.
I struggled to UV map the outer train line, but I'm hoping that there aren't many noticeable seams, as I've decided to keep the painted texture quite simple and use bump mapping to make it a bit more interesting.

WIM: UV Maps and Texture Maps 1

Bush 1


Bush 2


Bush 3


Tree Trunks


Tree 1


Tree 2


Tree 3


Postbox