Life Drawing
Digital Sculpting
Analogue Sculpting
Character Design
Weightlifting Animation
Collaboration Animation
(The two characters in the back of the hairdressing skit)
Facial Animation
Infographic
Pipeline 1
Lighting & Rendering 2
Showing posts with label Toolkit 2. Show all posts
Showing posts with label Toolkit 2. Show all posts
18 May 2018
Toolkit 2: Pipeline 1 - Rigging 3,4
To show my work setting restrictions/limits I have taken screenshots of the rig at some of its max positions and included the channel box in the shot.
Toolkit 2: Digital Sculpting - Scene
I couldn't use my ptex textures in Maya, but I have added materials and rendered some of my mudbox objects with Arnold. I have included images of my objects as I created them in Mudbox in this post, to show my work for this class.
3 May 2018
Toolkit 2: Pipeline 1 - Rigging 1,2
I made a mistake and had to redo the feet & legs, but I was able to do it much faster the second time and it's useful to have done it twice, in terms of remembering it.
1 May 2018
26 April 2018
Toolkit 2: Facial Animation Progress 3
This is the lip sync as it was at the end of last week. Since then I have posed the rest of the face and the head. When I did this it affected some of the closes in the lip sync, so I changed those accordingly.
Labels:
Animation,
Facial Animation,
Second Year,
Toolkit 2
24 April 2018
19 April 2018
18 April 2018
10 April 2018
Toolkit 2: Sculpting 3
I have added eyes and blocked in rough details. My next steps are to continue adjusting the eyelids and even things out.
Labels:
Analogue Sculpting,
Sculpting,
Second Year,
Toolkit 2
3 April 2018
Toolkit 2: Facial Animation - Jaw Bounce
Jaw bounce animation, the first step in lip syncing to the audio.
Labels:
Animation,
Facial Animation,
Second Year,
Toolkit 2
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