I have rendered my character with different shaders - one with a grey Standard Surface and one of each colour Toon I will use.
I have also created a version of my character with sections missing from it. This involved editing a duplicate of my character model and attaching it to the original with a wrap deformer. As this was quite a quick process, I will be able to make a new version with different pieces missing if I need to.
The new model follows quite well with the rig, though there is some issues on the flat red surfaces.
This is a render of my character's waist in a the side bend shown above. The red Toon hides the distortion quite well, and I will be using an animated texture on these sections.
I have tried using fractal and noise nodes plugged into the displacement on the red shader, as I have done previously with a section of the foot.
I am pleased with the effect so far and will continue to experiment with different options.
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