Showing posts with label Toolkit Maya. Show all posts
Showing posts with label Toolkit Maya. Show all posts

15 May 2017

CG Artist's Toolki: Maya - Links + Reflective Statement

Introduction to Maya 2016 -
Modelling in 3D Software
Block Modelling
Texturing Part 1 - Common Shaders
UV Layout
One, Two & Three Point Lighting
Batch Rendering
Animating in 3D Software
Animation Parts 1-4

Modelling 1: Digital Sets -
Modelling
UV Mapping

Hard Surface Modelling
Organic Modelling

Pre-Viz -
1
2
3

Texturing

Animation -
1
2
3
4

In Class and Supporting Software Work -
Wineglass Models
Illustrator Monster
Textures using Illustrator/Maya + GIF Making in Photoshop
Lighting/Rendering Cube
Animating Cube Texture
Animated Texture on Cube
Photoshop to After Effects - Parallax Animation

Reflective Statement:

I have found Maya to be very interesting and enjoyable. I had briefly encountered the software last year at college and modelled some simple things, but I found it much more interesting after learning about more elements of the software and am excited to learn more. I like the logical elements of Maya as much as I enjoy being able to design and build creatively.

I started out keeping on top of tutorials but let it slip just before Christmas and struggled to manage my time well enough to catch up. I remember thinking that I would just catch up later at several points when I was more stressed and I know that kind of thinking isn't sustainable. I intend to catch up over the summer, and to keep using Maya even when I am caught up, so that I don't forget what I have learnt by September.

27 November 2016

Organic Modelling Unfinished

I have finished the first 4 videos, but I am having problems with the UV mapping. I've tried to work through this myself but have been unsuccessful.





18 November 2016

14 October 2016

Maya Lighting and Rendering

Without Lighting
With Ambient Light
With Warm Colour
With Depth Map Shadows
Depth Map Shadows with Increased Filter
With Spotlight
With Adjusted Spotlight
With Reflectivity Increased and Raytracing Shadows
More Adjustment to Raytracing Shadows and Added Light
More Adjustment to Lighting


13 October 2016

11 October 2016

Intro to Autodesk Maya: Batch Rendering

A GIF made in photoshop using the IFF files from the batch render done in Maya

10 October 2016

Intro to Autodesk Maya: One, Two & Three Point Lighting

One Point Lighting
Two Point Lighting
Three Point Lighting

Intro to Autodesk Maya: UV Layout

Final Render
Texture

Cube Face and Gif Making

This is some of the work done in the last two Maya sessions.
Illustrator Net

Rendered Cube

Rendered Cube
Gif making practice in Photoshop