Showing posts with label Skinning. Show all posts
Showing posts with label Skinning. Show all posts

5 January 2019

Minor: Body Rig

I have completed the body rig for my character. I had to redo the pose space deformers due to a mistake I made, but they are working now.


It took me a little while to work out the IK set up for the individual toes, but I think I have got it working well, and I've also added channels on the foot controls for Toe Curl and Spread.



17 December 2018

Minor: Skinning Progress 2

 I have adjusted the blending on the torso and added pose space deformers.

Neutral Spine

Side Bend

Back Bend
Neutral Shoulder
Shoulder Up

Shoulder Down

Shoulder Forward

Shoulder Back

Shoulder Twist Forward

Shoulder Twist Back

Elbow Neutral

Elbow Bend

Hip Neutral

Hip Side

Hip Back

Hip Front



Knee Neutral

Knee Bend

Knee Bend


9 December 2018

Minor: Skinning Progress

I have begun skinning my character. I have built a ribbon spine and a skeleton, and bound the mesh. I have completed the initial weight grouping and blended the upper body. I have included a video of my progress on the upper body. I am happy with it but plan to come back to it with fresh eyes and see if I need to do more blending.


As I have modelled individual toes, I have built a joint chain for them similar to the fingers. I decided to use one less joint for the toes than fingers, as this fits the amount of geometry in them and I won't need as much detailed movement in the feet as in the hands.