Fig. 1 Poster |
Satoshi Kon's 'Paprika' (2006) has themes of reams within
dreams and dreams blending with reality. The film explores technology that has
gotten out of hand, it shows the dangers of technological progress, even when
the progress is intended to help humanity. In the film a doctor and a detective
must recover stolen devices that allow people to enter dreams. Kon based the
film on a novel of the same name by Yasutaka Tsutsui. He uses the idea of
dreams in much of his work, he began as a background artist who was recognised
for 'injecting a staggering level of lived-in
detail into each of his compositions' (Jackson, 2008). The detail he
places in his animations is very effective in conveying distorted realities,
because on the one hand we can see these details but they are also still
clearly drawings and drawings that are morphed in very strange ways. The detail
in the film contrasted with the strange and unrealistic movements, happenings
and transformations works well to create an unsettling effect.
Fig. 2 Dream parade |
In the film
animation is used in service of the dream premise. Unusual, unrealistic in
action and realistic in detail animations are employed to represent
dreamscapes. The animation allows for morphing things to more fully represent
the distortion possible in dreams. The playful colours and morphing of human
characters and inanimate objects is used well to bring the strange and vibrant
quality of dreams to the screen. Fig. 2 shows this in action, the variety of bizarre characters and the way they fill the screen with detail creates a dazzling, confusing impression that works to imitate the experience of dreaming.
The film was largely well
received; Scott Clarke, writing for Starburst Magazine, describes the film as 'one of the most fulfilling achievements in animation
from the past twenty years' (Clarke, 2017). Many reviewers agree that
the animation is used effectively to create a dreamscape that resonates with
the audience, Clarke comments that 'as an
experience it really knows how to exploit dream logic, leap-frogging boundaries
with dizzying rapidity' (Clarke 2017). Kon uses his skills and the animation medium to bring a powerful and exciting representation of dreams to the screen.
Bibliography:
Clarke, S (2017). 'Paprika (2006)'. At: https://www.starburstmagazine.com/reviews/paprika-2006 (Accessed on 01.2.017)
Jackson, P (2008). 'Paprika'. At: http://www.midnighteye.com/reviews/paprika/ (Accessed on 01.2.017)
Illustration List:
Fig. 1 Poster
Kon, S (2006). 'Paprika'. [Poster] At: https://images-na.ssl-images-amazon.com/images/I/71iy1OY4t-L._SL1125_.jpg (Accessed on 01.2.017)
Fig. 2 Dream Parade
Kon, S (2006). 'Paprika'. [Poster] At: https://s.ynet.me/assets/images/movies/paprika_2006/large-screenshot1.jpg (Accessed on 01.2.017)
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